Le Voyage dans la Lune(A Trip to the Moon) (1902)
Georges Méliès
Armature: the skeleton of a stop-motion puppet,
usually constructed of machined steel. Armature ball and socket joints
allow animators to manipulate the puppet to create the illusion of motion
through stop-motion animation
Animatronics: Radio or computer -controlled robot
or puppet operated through rods, cables, and hydraulic systems connected
to a motorized system operated with a joy-stick.
Bluescreen: Photographic process that involves
filming in front of a brightly illuminated Bluescreen. After optical or
digital rephotography, the actors are composited with a photographic plate
of a background element. Most extensively used traveling matte technique.
Replaced front and rear projection as it allowed full movement of the camera,
required less special equipment and permits various effects in the printing
stage.
Body Sock: Software system developed by ILM to
create the computer graphics liquid-metal cyborg in T2. Software allows
animators to smooth and blend the edges of a digitally modeled surface.
Cel/Computer Animation: Photographing an image
drawn on cels or in the computer frame by frame to produce the illusion
of movement
CGI: Computer Generated Image. A Drawing is scanned
into a computer or transformed into a 3D model which can be rotated, distorted,
colored, shaded and given motion. e.g. Dinosaurs in Jurassic Park, ghosts
of Caspar, dragon in Dragonheart.
Cracker Smoke: mineral oil base that, when vaporized,
produces atmospheric smoke.
Digital Realm: All encompassing term for the
computer’s internal data-based environment and the manipulations possible
therein.
Double Exposure: Exposure of two separate shots
on one strip of celluloid film
Effects Animation: Tradition hand-drawn effects
(such as cel animation or rotoscoping) used to produce visual effects such
as lightning bolts, fairy dust, electric “zaps” etc.
Enveloping: ILM proprietary software designed
to enhance dinosaur animation in Jurassic Park which gives the look of
skin and muscle realistically moving with a creature’s skeletal system.
Glass Shot: An in-camera compositing technique,
in which a painting is made on a sheet of glass, with unpainted areas left
in which a background subject (e.g. models or miniatures) can be visible.
When the background subject and foreground glass shot are lined up, the
two can be photographed as a composite shot.
Go-Motion: Motion-controlled rods attached
to stop-motion puppets are programmed to move while the camera shutter
is open, producing life-like motion blur. This technique avoided
the “strobing” effect of traditional stop motion animation of Willis O’Brien’s
King Kong and Ray Harryhausen’s Sinbad films.
Matte: A mask that partially covers film as it
travels through the camera allowing the blacked out area to be filled in
later with another visual element.
Matte Lines: Tell-tale signs, these are the visible
edges of an element that have not been seamlessly matted into a shot.
A problem of optical compositing solved with the arrival of digital compositing
Matte Paintings: Traditionally made with brush
and oils on glass, a surface that will not buckle or warp and thus betray
its two-dimensionality. Usually used for expansive establishing shots
(e.g. of cityscapes) and to extend sound-stage and backlot sets.
Morphing: Image processing technique that allows
different digitized images to seamlessly transform into each other.
First used on Willow (1988), Michael Jackson’s “Black or White” music video
and most extensively in T2 for T-1000 effects.
Motion Control: Computerized system pioneered
by ILM on Star Wars that allows cameras, props and models to be programmed
to move in specific and repeatable ways. Became foundation of modern visual
effects.
Multiplane camera: Invented by Ub Iwerks for
Disney Co., this vertical camera set-up created the illusion of 3D space
by moving the camera down through multiple layers of cels First used in
The Old Mill (1937). In 1980 ILM developed the horizontal Automatte
camera that utilized a fifty-foot camera track for a similar 3D effect.
Optical Compositing: A finished special effects
shot, made up of two or more images that have been combined on an optical
printer. The most common optical composites place actors, photographed
on a stage, into imaginary environments that combine live action with matte
paintings. Largely now replaced by digital compositing.
Optical Printer: Device combined of one or more
projectors and lamphouses that allows numerous previously exposed elements
to be rephotographed and combined on the same strip of film. Was
used for the creation of traditional optical effects like dissolves,
slow motion, fast motion, fade outs and fade-ins. Largely made obsolete
by digital compositing.
Photoshop: Draw and paint software system created
by ILM’s John and Thomas Knoll to manipulate color images.
Pyrotechnics: the creation of explosives, smoke
and fire effects.
Rear Projection: a camera photographs a foreground
subject and a translucent screen onto which a background image is projected
from behind.
Rendering an Image: Process of converting a 3D
environment and models into a frame buffer for display on a color monitor.
Most expensive step in computer graphics work requiring intensive memory
capabilities on fast computers.
Rotoscope: device invented by Fleischer Bros.,
to enable tracing of live-action movement onto cels, frame by frame ( in
order to capture human motion). Can also be used for animation effects
(e.g. the light sabers in Star Wars).
Slit-Scan: A form of photography in which a streaking
distortion effect is achieved by photographing artwork through a slit placed
in front of the camera. Douglas Trumbull used the technique in 2001
for the “Stargate Corridor” sequence.
Stop-Motion Animation: traditional 3D animation
technique of manipulating inanimate puppets or props and shooting them
frame by frame with a special animation camera to create the illusion of
motion. Used in King Kong, Sinbad films and contemporary claymation series
like Celebrity Deathmatch and The PJ’s.
Storyboard: Individual drawings pinned on board
to illustrate scene/sequence. Initiated by Disney in lieu of traditional
shooting script. In effects work, storyboards usually indicate technical
notes for camerawork.
Streak Photography: technique in which the camera
moves and long exposure times can produce a streaking effect to an image.
Used to create streaking stars in the jump to hyperspace in Star Wars.
Texture Mapping: CGI technique by which surface
textures from one image can be applied to another. e.g. Surface textures
of animal skin can be applied to the surface of a 3D computer-generated
wireframe model.
Traveling Matte: A system used in optical printing
in which moving photographic silhouettes (e.g. of actors or spacecraft)
either obscure or reveal images during rephotography. Into the black
shapes left by these photographic silhouettes, other moving images are
placed. Most commonly used process for traveling mattes is the bluescreen
process.
Virtual Characters/Synthespians: 3D characters
that have a photorealistic quality yet are completely computer generated.
Wire Removal: Process of digitally removing wires,
pros and other unwanted elements from a scene. Wire-removal software
enabled removal of safety harnesses and other wires that made objects or
actors appear to fly through the air. e.g. Schwarzenegger and boy on motorbike
in T2